// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
 

:MUSIC_9


wait 0 
if and
0ADC:   test_cheat "team"
056D:   actor $SECOND_PLAYER_ACTOR defined




jf @MUSIC_9 
 
wait 500 
0631: put_actor $SECOND_PLAYER_ACTOR in_group $PLAYER_GROUP 
07CB: set_actor $SECOND_PLAYER_ACTOR supporting_fire 1 
0A20: disable_player $PLAYER_CHAR group_control_back 1
0946: set_actor $SECOND_PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1
02E2: set_actor $SECOND_PLAYER_ACTOR weapon_accuracy_to 100 
07DD: set_actor $SECOND_PLAYER_ACTOR attack_rate 100 // previously known as temper_to 
0746: set_acquaintance 1 of_actors_pedtype 1   to_actors_pedtype 0
//0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 1
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 6
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 5
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 2
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 3
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 7
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 8
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 9
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 10
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 11
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 12
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 13
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 14
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 15
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 16
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 24
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 25
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 26
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 27
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 28
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 29
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 30
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 17
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 18
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 19
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 20
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 21
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 22
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 23



0ACB: show_styled_text "AI controls ~b~Player 2~w~ to your group" time 2500 style 4

:TARGET
wait 0
if
056D:   actor $TARGET1 defined
//056D:   actor $TARGET2 defined
//056D:   actor $TARGET3 defined
//056D:   actor $TARGET4 defined
//056D:   actor $TARGET5 defined
//056D:   actor $TARGET6 defined
//056D:   actor $TARGET7 defined
//056D:   actor $TARGET8 defined
//056D:   actor $TARGET9 defined
//056D:   actor $TARGET10 defined
//056D:   actor $TARGET11 defined
//056D:   actor $TARGET12 defined
//056D:   actor $TARGET13 defined
//056D:   actor $TARGET14 defined
//056D:   actor $TARGET15 defined
//056D:   actor $TARGET16 defined
//056D:   actor $TARGET17 defined
//056D:   actor $TARGET18 defined

else_jump @NONAME_8
jf @TARGET
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET1
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET2
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET3
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET4
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET5
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET6
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET7
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET8
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET9
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET10
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET11
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET12
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET13
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET14
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET15
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET16
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET17
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $TARGET18
jump @NONAME_8

:NONAME_8
wait 0
if and
0ADC:   test_cheat "team"
056D:   actor $SECOND_PLAYER_ACTOR defined

jf @NONAME_8 
0631: put_actor $SECOND_PLAYER_ACTOR in_group $PLAYER_GROUP 
07CB: set_actor $SECOND_PLAYER_ACTOR supporting_fire 1 
0A20: disable_player $PLAYER_CHAR group_control_back 1
0ACB: show_styled_text "AI controls ~b~Player 2~w~ to ~r~attack anyone" time 2500 style 4
0631: put_actor $SECOND_PLAYER_ACTOR in_group $PLAYER_GROUP 
07CB: set_actor $SECOND_PLAYER_ACTOR supporting_fire 1 
0A20: disable_player $PLAYER_CHAR group_control_back 1
0946: set_actor $SECOND_PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1
02E2: set_actor $SECOND_PLAYER_ACTOR weapon_accuracy_to 100 
07DD: set_actor $SECOND_PLAYER_ACTOR attack_rate 100 // previously known as temper_to 
06C9: remove_actor $SECOND_PLAYER_ACTOR from_group
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 6
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 0
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 5
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 2
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 3
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 7
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 8
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 9
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 10
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 11
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 12
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 13
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 14
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 15
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 16
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 24
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 25
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 26
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 27
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 28
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 29
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 30
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 17
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 18
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 19
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 20
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 21
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 22
0746: set_acquaintance 4 of_actors_pedtype 1   to_actors_pedtype 23
0850: AS_actor $SECOND_PLAYER_ACTOR follow_actor $PLAYER_ACTOR 
05E2: AS_actor $SECOND_PLAYER_ACTOR kill_actor $PLAYER_ACTOR 



jump @MUSIC_9 

